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Veteran Gunners who sacrifice the highest amount of damage for the most group utility become Nova Sentinels. A Nova Sentinel can designate targets for group members to focus on to increase the critical strike chance against that enemy. They also select ranged teammates and increase their accuracy and critical strike chance. Nova Sentinels come fully equipped with their own unique personal abilities that make them dangerous on the battlefield.

Active SkillsEdit

Icon Name Description
Ranged Fire Attack a target 50% further away and ignore the defense of the enemy. Minimum range: 4 yards.
Bullseye Carefully aim and fire at your target increasing Accuracy by 25% and dealing 120% of your normal attack damage plus 23 points of additional damage. Minimum range: 1 yard.
Stun Shot Costs three times the ammo to fire a shot with a powerful impact that deals 140% of your normal attack damage plus 30 points of additional damage and stuns your target. A stunned enemy's chance to fall victim to a Physical Critical Hit is increased by 75%. Minimum range: 4 yards.
Hunting Stance Switching to your Hunting Stance will increase your shooting precision by 25% and increase your Critical Hit Chance by 7.5%, but reduce Movement Speed by 225 points.
Stock Strike Strike your enemy with the butt of your weapon instantly dealing 100% of your normal attack damage plus 6 points of additional damage and stunning it. A stunned enemy's chance to fall victim to a Physical Critical Hit is increased by 75%.
Stagger Shot Fire a shot which deals normal attack damage to your target and reduces its Movement Speed by 105. Temporarily deals an additional 20% of your normal attack damage plus 3 points of damage every 2 seconds. Minimum range: 4 yards.
Limb-Locker Deals normal attack damage plus 12 points of additional damage to your target. This will also immobilize your target.
Scatter Shot Fire a shot designed to hit multiple enemies which costs twice the normal amount of ammo and deals normal attack damage to a maximum of 2 enemies with a range of 7.5 yards.
Tranquilizer Put a target to sleep. A sleeping enemy's chance to fall victim to a Physical Critical Hit is increased by 75%. Enemies will wake early if they take damage. Not applicable to mechanical, item, demonic creatures, or other players. Minimum range: 4 yards.
Blitz Increases movement speed and melee attack of nearby teammates.
Tactical Retreat Increases movement speed and physical agility of nearby teammates, but reduces accuarcy.
Defence Formation Order teammates to switch into a defence formation which reduces movement speed and physical damage taken.
Attack Formation Order teammates to switch into an attack formation which increases their physical attack accuracy and critical hit chance.
March Formation Order teammates to switch into a march formation which increases movement speed. Physical agility is reduced and damage taken by physical critical hits is increased.
Melee Specialist Promote a teammate to team's melee specialist. Increases chance to block and attack damage.
Firearm Specialist Promote a teammate to team's firearm specialist. Increases accuracy and attack damage.
Caster Specialist Promote a teammate to team's caster specialist. Increases spellpower.
Rallying Cry Removes fear, stunned, disoriented, hypnotized or awestruck for all nearby teammates.

Passive SkillsEdit

Icon Name Description
Trigger Discipline Enables you to equip rifle, hunting rifle and other firearms.
Deadeye Increases your Attack Speed by 15%, Accuracy by 7.5% and Critical Hit Damage by 25% with a firearm.