Wizards who wish to focus their training on the destructive powers of Fire and Water choose to become Moonflame Envoys. They unlock devastating magical attacks, can teleport around the battlefield, and access powerful area of effect spells. They also get the special ability to disable mechanical monsters and one to put enemies to sleep.
Active Skills[]
Type | Icon | Name | Description |
---|---|---|---|
Offensive | |||
Fire Ball | Cast a fire ball at your enemy. | ||
Shooting Star | Cast a more powerful fire ball at your enemy. | ||
Moon Flame | Launch a wave of fire at your target. | ||
Lightining | Electrify your target. | ||
Solar Storm | Summon a solar storm in a selected area which hits up to 6 enemies. | ||
Arctic Blast | Summon an arctic blast in a selected area which hits up to 6 enemies. | ||
Pillars of Frost | Launch pillars of frost toward your selected location to a maximum of 6 enemies in its path. | ||
Supportive | |||
Elemental Aegis | Creates a shield on a selected teammate that can absorb elemental damage. | ||
Cleanse Spirit | Removes a non-physical negative effect on an ally. | ||
Demeter's Absolute Aegis | Grants the caster immunity to the negative effects of Earth, Water, Fire, and Air spells. | ||
Transmute | Sacrifice your HP to convert it into MP. | ||
Misc. | |||
Traverse | Instantly teleports the caster to a targeted area. | ||
Carabosse's Whisper | Puts a target to sleep through hypnosis. | ||
Petrify | The ground beneath you quakes immobilizing up to 6 enemies. | ||
Stasis Field | Disable a Mechanical or Item type monster. The monster will be unable to move or attack, but its health will regenerate. |
Passive Skills[]
Icon | Name | Description |
---|---|---|
Enlightment | Increases maximum MP. |