Electrify your target. Element: Air
Level | Description | MP Cost | Casting Time | Cooldown | Level Required | Job Required |
---|---|---|---|---|---|---|
1 | Electrify your target dealing 100% of your spellpower plus 7 points of Air Damage every second. Temporarily reduces Earth defense by 474 points. | 14 | 5.0 seconds | 0.4 seconds | 10 | Wizard |
2 | Electrify your target dealing 100% of your spellpower plus 18 points of Air Damage every second. Temporarily reduces Earth defense by 581 points. | 27 | 5.0 seconds | 0.4 seconds | 20 | Wizard |
3 | Electrify your target dealing 100% of your spellpower plus 30 points of Air Damage every second. Temporarily reduces Earth defense by 627 points. | 62 | 5.0 seconds | 0.4 seconds | 30 | Wizard |
4 | Electrify your target dealing 100% of your spellpower plus 65 points of Air Damage every second. Temporarily reduces Earth defense by 673 points. | 135 | 5.0 seconds | 0.4 seconds | 40 | Moon Flame Envoy |
5 | Electrify your target dealing 100% of your spellpower plus 120 points of Air Damage every second. Temporarily reduces Earth defense by 757 points. | 248 | 5.0 seconds | 0.4 seconds | 54 | Moon Flame Envoy |
6 | Electrify your target dealing 100% of your spellpower plus 192 points of Air Damage every second. Temporarily reduces Earth defense by 774 points. | 395 | 5.0 seconds | 0.4 seconds | 64 | Moon Flame Envoy |
7 | Electrify your target dealing 100% of your spellpower plus 312 points of Air Damage every second. Temporarily reduces Earth defense by 887 points. | 840 | 5.0 seconds | 0.4 seconds | 74 | Moon Flame Envoy |